BUST
Art direction, interface architecture & full visual asset production
A multiplayer dice game brought to life through a tactile medieval-tavern identity. Led visual development, UI/UX architecture, screen layouts, gameplay HUD and asset production across desktop landscape and mobile portrait.
The interface had to feel like part of the tavern while keeping a fast, legible multiplayer turn loop. Warm materials, hand-painted framing and a strictly modular panel system carry that balance.
The interface running in the build.
For BUST, I lead the visual development and UI/UX, shaping a multiplayer dice game around a warm medieval-tavern atmosphere. My work covers the interface system, gameplay HUD, screens, icons, frames, buttons, backgrounds and animated assets. The goal is to make the interface feel like part of the tavern while keeping play easy to follow.
06 plates from the production.
Select any plate to inspect at delivery resolution
The design system covering frames, menus, tabs and modals as one reusable kit.
Collection, player stats and inventory layout sheets.
Tactile paper, ribbon headers and aged metallic trims.
Hand-painted wood grain, candlelight ambience and interior.
Early visual exploration of the turn trackers and player status cards.
Surface treatment study for the dice arena.
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