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06 / 07 Tech Art 2026 2D Map & Technical Art Specialist

Ink & Iron

1805 Europe strategy map — illustration plus engine-ready province data

Ink & Iron: Napoleonic Wars — In-Game Map Presentation
In-Game Map Presentation · Full strategy screen with province boundaries, national flags and military counters.
Overview

A Napoleonic-era strategy map of 1805 Europe in an EU4/Paradox idiom. Combined a high-resolution illustrated historical terrain map with technical province assets: borders, unique flat RGB province bitmaps for engine region identification, and structured data.

Two layers, one registration. The illustration has to read as a period map; the bitmap underneath has to be pixel-exact so the engine can identify every province at runtime.

Contributions & deliverables
01Visual map art — high-resolution illustrated terrain and relief artwork preserving historical authenticity.
02Province borders — playable province boundaries connecting art to game mechanics.
03Technical province bitmap — flat RGB-coded bitmap for programmatic runtime region detection.
04Data mapping — structured region-to-colour datasets linking pixel values to in-game territories.
05Production alignment — pixel-perfect dimensions between the illustration and the technical layers.
In their words
I created the 1805 Europe map for Ink & Iron: Napoleonic Wars, combining the look of a historical strategy map with the precision needed for game production. My work covered terrain artwork, province borders, a uniquely colour-coded province bitmap, and structured region-to-colour data.
Asset gallery

02 plates from the production.

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