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03 / 07 Game UI/UX 2026 UI & Concept Artist

Dark Tales

Gothic interface direction & concept development for a medieval RPG

Dark Tales — Gothic Interface Master Sheet
Gothic Interface Master Sheet · Character status, inventory grids, skill trees and equipment layouts in one system.
Overview

Developed a gothic interface direction balancing readability with a tactile, hand-crafted fantasy aesthetic. Spans character sheet, inventory, equipment, portrait framing, crafting interface and a reusable UI design language.

Ornament is cheap when it fights the information. Every frame element was built so the decoration frames legible, modular content space instead of competing with it.

Contributions & deliverables
01Character interface concepts — visual presentation of attributes, traits and gothic framing.
02Inventory & equipment UI — tactile item slots, weapon grids and stat comparison panels.
03Portrait interface — ornate stone and iron portrait frames integrated into gameplay screens.
04Crafting interface — extended the direction into alchemy and forge layouts.
05Reusable UI language — consistent frames, buttons, filigree and material treatments.
In their words
For Dark Tales, I developed a gothic UI direction across character, inventory, portrait, equipment and crafting interface concepts. The aim was to give the menus a tactile fantasy identity while keeping the information clear and easy to follow.
Asset gallery

03 plates from the production.

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